Notas detalhadas sobre Helldivers 2 Gameplay
Notas detalhadas sobre Helldivers 2 Gameplay
Blog Article
We see a mixture of combat and animated cinematics walking us through several environments, which is the first look we have at the vast landscapes on offer within Helldivers 2
You'll still have a good time if you decide to live out your space marine fantasy all by your lonesome, but we definitely recommend giving multiplayer a chance.
, which provided a deeper look at how certain weapons can be used and how fights against the onslaught of alien creatures will feel.
Seu avançeste contribui para a guerra saiba como um todo e nos deixa Ainda mais perto do libertar cada setor da Galáxia.
Blow the doors off! Things can be destroyed in Helldivers 2, and some of the optional objectives will encourage you to blow places to bits. Sometimes when you find points of interest, you'll see crates or doors nearby. Throw a grenade and open them up to find even more loot.
This would be a disaster in Call of Duty, but here it simply adds to the ongoing pastiche of ludicrous, senseless sci-fi violence. It’s telling that one of the automatic phrases on the communication wheel is “sorry”. You’re going to need that a lot
Every firefight feels like a war between trying to eradicate every enemy on the screen and just taking off and running for your life, in a way that’s somehow both extremely nerve-wracking and absolutely hilarious.
The console version of Helldivers 2 can be purchased digitally or from physical game retailers like Amazon or Walmart, while the PC one is available digitally from Steam, Amazon, and the reselling site GreenManGaming (you'll get a Steam code with the latter two).
Creating your loadout feels like part of the mission prep: changing your weapon to suit not only your appetite for destruction but the mission and enemy types you might encounter.
There are some genuine frame-rate drops in the mix, with the game dropping to the high 20s, although these aren't very common. The PC version has a serviceable options menu with a typical range of selectables, including texture quality, shadow quality, volumetrics quality, and options for screen-space reflections and screen-space global illuminations. Sticking to the standard quality presets, low settings dramatically alters the terrain and decimates shadows and should really be avoided if at all possible. Medium makes the terrain match the collison, greatly improves shadow res, and adds TAA, ambient occlusion, and additional foliage. The high preset adds Helldivers 2 Gameplay in more foliage and improves shadows, and the ultra preset looks very similar to high but with Em excesso shadow detail. Performance-wise, there's a huge FPS boost by sliding down to the low preset, though the other presets are pretty similar in performance based on testing using an RTX 4090.
While Helldivers 2 strongly encourages playing with friends and even comes with a built-in code-based friends list, it also has a quickplay matchmaking option that helps random players quickly squad up.
If there’s anything that concerned me about my time with Helldivers 2, it’s that after three hours I felt like I’d played a whole lot of the content available in the game, which makes use of procedural generation to drop players onto the surface of various planets to complete generic objectives like launching an ICBM or destroying a specific military target.
As a multiplayer experience, I think Helldivers 2 hits all the right notes. The gameplay basics are fun and the open-ended environments give you a fair amount of flexibility in how to tackle each objective. It seems like quite a tactical game too, though the need for advanced strategies wasn't too pressing at the lower difficulties I had the time to unlock. It doesn't seem terrifically complicated, nor does it come packaged with the kind of comprehensive content package that modern players often expect, but I think those omissions are more than forgivable at its asking price. The special abilities the game provides, combined with friendly fire (which is enabled at all times) is a recipe for a lot of squad-based fun with friends. There are echoes of other PvE shooters here - namely of the extraction shooter variety, though Mass Effect 3's multiplayer also came to mind - but this game seems more oriented around having fun than creating a tightly crafted competitive experience.
The quality level is high, presenting without obvious aliasing, even on the PS5 in its performance mode. The clouds are also volumetric in nature, at least at lower levels of the atmosphere, and resolve without distracting artifacting. Low-lying fog also appears to be part of the equation, with ground-level fog often giving planets a certain ethereal quality. Environmental density is impressive. There's a lot of scattered rocks, shrubs, and tufts of grass throughout the various planets. Given the size and scope of the game I have to imagine that procedural systems have been used extensively here, but the final results look quite conterraneo. Foliage in particular can be generously placed, with some especially verdant garden worlds. I did note animation issues with the foliage on at least one planet but on a more macro level, lighting and assets come together to make each world feel distinct, giving each environment some nice vistas.